4#ifndef FTXUI_COMPONENT_LOOP_HPP
5#define FTXUI_COMPONENT_LOOP_HPP
14using Component = std::shared_ptr<ComponentBase>;
15class ScreenInteractive;
30 Loop& operator=(
const Loop&) =
delete;
bool HasQuitted()
Whether the loop has quitted.
void RunOnce()
Execute the loop. Make the component to process every pending tasks/events. A new frame might be draw...
void RunOnceBlocking()
Wait for at least one event to be handled and execute Loop::RunOnce().
std::shared_ptr< ComponentBase > Component
Component Slider(SliderOption< T > options)
A slider in any direction.